Getting started


So... building a game. This isn't the first time I'm starting a project, but it is the first time I've actually elected to spend enough time on it to go anywhere. The motivation is fairly simple, I've played a lot of these games in the past, but none of them have really scratched the itch that I feel they are supposed to scratch. While they're all great in some area, they're lacking (sometimes severely) in another. By this point I'm basically just certain that I'm better off building the game I want to play myself.

Uploading all of it to Itch.io is a way of keeping myself motivated, and hopefully gathering some feedback as the game progresses.

Right now, the game:

  • Boots
  • Generates a basic galaxy, with random planets, having a few resources each
  • Is able to compute routes between each of the star systems
  • Show all of this in a very basic form of interface

The next step is probably going to be getting either ships flying around between stars, or getting the turn based resource collection going. A few things have also been hurried along a bit too much, so I need to refactor some of the code already.

On the plus side, working with Kotlin and LibGDX has been an absolute pleasure, and I have a lot of faith they'll get me where I want to go. The main thing I'm not really looking forward to is getting to the point where the logic is all working, and I have to start to focus on making it all a bit prettier (opengl shaders!)

Please be nice to me. And I'd welcome any suggestions anyone has at any point in time.

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